Translate Phase 2 medium-priority files (frontend utils + backend dimensions)

Phase 2 of Spanish-to-English translation for medium-priority files:

Frontend utils (2 files):
- dataTransformation.ts: Translated ~72 occurrences (comments, docs, console logs)
- segmentClassifier.ts: Translated ~20 occurrences (JSDoc, inline comments, UI strings)

Backend dimensions (3 files):
- OperationalPerformance.py: Translated ~117 lines (docstrings, comments)
- SatisfactionExperience.py: Translated ~33 lines (docstrings, comments)
- EconomyCost.py: Translated ~79 lines (docstrings, comments)

All function names and variable names preserved for API compatibility.
Frontend and backend compilation tested and verified successful.

Related to TRANSLATION_STATUS.md Phase 2 objectives.

https://claude.ai/code/session_01GNbnkFoESkRcnPr3bLCYDg
This commit is contained in:
Claude
2026-02-07 11:03:00 +00:00
parent 94178eaaae
commit 8c7f5fa827
5 changed files with 325 additions and 335 deletions

View File

@@ -1,11 +1,11 @@
// utils/dataTransformation.ts
// Pipeline de transformación de datos raw a métricas procesadas
// Raw data to processed metrics transformation pipeline
import type { RawInteraction } from '../types';
/**
* Paso 1: Limpieza de Ruido
* Elimina interacciones con duration < 10 segundos (falsos contactos o errores de sistema)
* Step 1: Noise Cleanup
* Removes interactions with duration < 10 seconds (false contacts or system errors)
*/
export function cleanNoiseFromData(interactions: RawInteraction[]): RawInteraction[] {
const MIN_DURATION_SECONDS = 10;
@@ -22,30 +22,30 @@ export function cleanNoiseFromData(interactions: RawInteraction[]): RawInteracti
const removedCount = interactions.length - cleaned.length;
const removedPercentage = ((removedCount / interactions.length) * 100).toFixed(1);
console.log(`🧹 Limpieza de Ruido: ${removedCount} interacciones eliminadas (${removedPercentage}% del total)`);
console.log(`Interacciones limpias: ${cleaned.length}`);
console.log(`🧹 Noise Cleanup: ${removedCount} interactions removed (${removedPercentage}% of total)`);
console.log(`Clean interactions: ${cleaned.length}`);
return cleaned;
}
/**
* tricas base calculadas por skill
* Base metrics calculated by skill
*/
export interface SkillBaseMetrics {
skill: string;
volume: number; // Número de interacciones
aht_mean: number; // AHT promedio (segundos)
aht_std: number; // Desviación estándar del AHT
transfer_rate: number; // Tasa de transferencia (0-100)
total_cost: number; // Coste total (€)
volume: number; // Number of interactions
aht_mean: number; // Average AHT (seconds)
aht_std: number; // AHT standard deviation
transfer_rate: number; // Transfer rate (0-100)
total_cost: number; // Total cost (€)
// Datos auxiliares para cálculos posteriores
aht_values: number[]; // Array de todos los AHT para percentiles
// Auxiliary data for subsequent calculations
aht_values: number[]; // Array of all AHT values for percentiles
}
/**
* Paso 2: Calcular Métricas Base por Skill
* Agrupa por skill y calcula volumen, AHT promedio, desviación estándar, tasa de transferencia y coste
* Step 2: Calculate Base Metrics by Skill
* Groups by skill and calculates volume, average AHT, standard deviation, transfer rate and cost
*/
export function calculateSkillBaseMetrics(
interactions: RawInteraction[],
@@ -53,7 +53,7 @@ export function calculateSkillBaseMetrics(
): SkillBaseMetrics[] {
const COST_PER_SECOND = costPerHour / 3600;
// Agrupar por skill
// Group by skill
const skillGroups = new Map<string, RawInteraction[]>();
interactions.forEach(interaction => {
@@ -64,31 +64,31 @@ export function calculateSkillBaseMetrics(
skillGroups.get(skill)!.push(interaction);
});
// Calcular métricas por skill
// Calculate metrics per skill
const metrics: SkillBaseMetrics[] = [];
skillGroups.forEach((skillInteractions, skill) => {
const volume = skillInteractions.length;
// Calcular AHT para cada interacción
// Calculate AHT for each interaction
const ahtValues = skillInteractions.map(i =>
i.duration_talk + i.hold_time + i.wrap_up_time
);
// AHT promedio
// Average AHT
const ahtMean = ahtValues.reduce((sum, val) => sum + val, 0) / volume;
// Desviación estándar del AHT
// AHT standard deviation
const variance = ahtValues.reduce((sum, val) =>
sum + Math.pow(val - ahtMean, 2), 0
) / volume;
const ahtStd = Math.sqrt(variance);
// Tasa de transferencia
// Transfer rate
const transferCount = skillInteractions.filter(i => i.transfer_flag).length;
const transferRate = (transferCount / volume) * 100;
// Coste total
// Total cost
const totalCost = ahtValues.reduce((sum, aht) =>
sum + (aht * COST_PER_SECOND), 0
);
@@ -104,82 +104,82 @@ export function calculateSkillBaseMetrics(
});
});
// Ordenar por volumen descendente
// Sort by descending volume
metrics.sort((a, b) => b.volume - a.volume);
console.log(`📊 tricas Base calculadas para ${metrics.length} skills`);
console.log(`📊 Base Metrics calculated for ${metrics.length} skills`);
return metrics;
}
/**
* Dimensiones transformadas para Agentic Readiness Score
* Transformed dimensions for Agentic Readiness Score
*/
export interface SkillDimensions {
skill: string;
volume: number;
// Dimensión 1: Predictibilidad (0-10)
// Dimension 1: Predictability (0-10)
predictability_score: number;
predictability_cv: number; // Coeficiente de Variación (para referencia)
predictability_cv: number; // Coefficient of Variation (for reference)
// Dimensión 2: Complejidad Inversa (0-10)
// Dimension 2: Inverse Complexity (0-10)
complexity_inverse_score: number;
complexity_transfer_rate: number; // Tasa de transferencia (para referencia)
complexity_transfer_rate: number; // Transfer rate (for reference)
// Dimensión 3: Repetitividad/Impacto (0-10)
// Dimension 3: Repetitiveness/Impact (0-10)
repetitivity_score: number;
// Datos auxiliares
// Auxiliary data
aht_mean: number;
total_cost: number;
}
/**
* Paso 3: Transformar Métricas Base a Dimensiones
* Aplica las fórmulas de normalización para obtener scores 0-10
* Step 3: Transform Base Metrics to Dimensions
* Applies normalization formulas to obtain 0-10 scores
*/
export function transformToDimensions(
baseMetrics: SkillBaseMetrics[]
): SkillDimensions[] {
return baseMetrics.map(metric => {
// Dimensión 1: Predictibilidad (Proxy: Variabilidad del AHT)
// CV = desviación estándar / media
// Dimension 1: Predictability (Proxy: AHT Variability)
// CV = standard deviation / mean
const cv = metric.aht_std / metric.aht_mean;
// Normalización: CV <= 0.3 → 10, CV >= 1.5 → 0
// Fórmula: MAX(0, MIN(10, 10 - ((CV - 0.3) / 1.2 * 10)))
// Normalization: CV <= 0.3 → 10, CV >= 1.5 → 0
// Formula: MAX(0, MIN(10, 10 - ((CV - 0.3) / 1.2 * 10)))
const predictabilityScore = Math.max(0, Math.min(10,
10 - ((cv - 0.3) / 1.2 * 10)
));
// Dimensión 2: Complejidad Inversa (Proxy: Tasa de Transferencia)
// T = tasa de transferencia (%)
// Dimension 2: Inverse Complexity (Proxy: Transfer Rate)
// T = transfer rate (%)
const transferRate = metric.transfer_rate;
// Normalización: T <= 5% → 10, T >= 30% → 0
// Fórmula: MAX(0, MIN(10, 10 - ((T - 0.05) / 0.25 * 10)))
// Normalization: T <= 5% → 10, T >= 30% → 0
// Formula: MAX(0, MIN(10, 10 - ((T - 0.05) / 0.25 * 10)))
const complexityInverseScore = Math.max(0, Math.min(10,
10 - ((transferRate / 100 - 0.05) / 0.25 * 10)
));
// Dimensión 3: Repetitividad/Impacto (Proxy: Volumen)
// Normalización fija: > 5,000 llamadas/mes = 10, < 100 = 0
// Dimension 3: Repetitiveness/Impact (Proxy: Volume)
// Fixed normalization: > 5,000 calls/month = 10, < 100 = 0
let repetitivityScore: number;
if (metric.volume >= 5000) {
repetitivityScore = 10;
} else if (metric.volume <= 100) {
repetitivityScore = 0;
} else {
// Interpolación lineal entre 100 y 5000
// Linear interpolation between 100 and 5000
repetitivityScore = ((metric.volume - 100) / (5000 - 100)) * 10;
}
return {
skill: metric.skill,
volume: metric.volume,
predictability_score: Math.round(predictabilityScore * 10) / 10, // 1 decimal
predictability_cv: Math.round(cv * 100) / 100, // 2 decimales
predictability_score: Math.round(predictabilityScore * 10) / 10, // 1 decimal place
predictability_cv: Math.round(cv * 100) / 100, // 2 decimal places
complexity_inverse_score: Math.round(complexityInverseScore * 10) / 10,
complexity_transfer_rate: Math.round(transferRate * 10) / 10,
repetitivity_score: Math.round(repetitivityScore * 10) / 10,
@@ -190,7 +190,7 @@ export function transformToDimensions(
}
/**
* Resultado final con Agentic Readiness Score
* Final result with Agentic Readiness Score
*/
export interface SkillAgenticReadiness extends SkillDimensions {
agentic_readiness_score: number; // 0-10
@@ -199,28 +199,28 @@ export interface SkillAgenticReadiness extends SkillDimensions {
}
/**
* Paso 4: Calcular Agentic Readiness Score
* Promedio ponderado de las 3 dimensiones
* Step 4: Calculate Agentic Readiness Score
* Weighted average of the 3 dimensions
*/
export function calculateAgenticReadinessScore(
dimensions: SkillDimensions[],
weights?: { predictability: number; complexity: number; repetitivity: number }
): SkillAgenticReadiness[] {
// Pesos por defecto (ajustables)
// Default weights (adjustable)
const w = weights || {
predictability: 0.40, // 40% - Más importante
predictability: 0.40, // 40% - Most important
complexity: 0.35, // 35%
repetitivity: 0.25 // 25%
};
return dimensions.map(dim => {
// Promedio ponderado
// Weighted average
const score =
dim.predictability_score * w.predictability +
dim.complexity_inverse_score * w.complexity +
dim.repetitivity_score * w.repetitivity;
// Categorizar
// Categorize
let category: 'automate_now' | 'assist_copilot' | 'optimize_first';
let label: string;
@@ -245,29 +245,29 @@ export function calculateAgenticReadinessScore(
}
/**
* Pipeline completo: Raw Data → Agentic Readiness Score
* Complete pipeline: Raw Data → Agentic Readiness Score
*/
export function transformRawDataToAgenticReadiness(
rawInteractions: RawInteraction[],
costPerHour: number,
weights?: { predictability: number; complexity: number; repetitivity: number }
): SkillAgenticReadiness[] {
console.log(`🚀 Iniciando pipeline de transformación con ${rawInteractions.length} interacciones...`);
console.log(`🚀 Starting transformation pipeline with ${rawInteractions.length} interactions...`);
// Paso 1: Limpieza de ruido
// Step 1: Noise cleanup
const cleanedData = cleanNoiseFromData(rawInteractions);
// Paso 2: Calcular métricas base
// Step 2: Calculate base metrics
const baseMetrics = calculateSkillBaseMetrics(cleanedData, costPerHour);
// Paso 3: Transformar a dimensiones
// Step 3: Transform to dimensions
const dimensions = transformToDimensions(baseMetrics);
// Paso 4: Calcular Agentic Readiness Score
// Step 4: Calculate Agentic Readiness Score
const agenticReadiness = calculateAgenticReadinessScore(dimensions, weights);
console.log(`✅ Pipeline completado: ${agenticReadiness.length} skills procesados`);
console.log(`📈 Distribución:`);
console.log(`✅ Pipeline completed: ${agenticReadiness.length} skills processed`);
console.log(`📈 Distribution:`);
const automateCount = agenticReadiness.filter(s => s.readiness_category === 'automate_now').length;
const assistCount = agenticReadiness.filter(s => s.readiness_category === 'assist_copilot').length;
const optimizeCount = agenticReadiness.filter(s => s.readiness_category === 'optimize_first').length;
@@ -279,7 +279,7 @@ export function transformRawDataToAgenticReadiness(
}
/**
* Utilidad: Generar resumen de estasticas
* Utility: Generate statistics summary
*/
export function generateTransformationSummary(
originalCount: number,
@@ -300,11 +300,11 @@ export function generateTransformationSummary(
const optimizePercent = skillsCount > 0 ? ((optimizeCount/skillsCount)*100).toFixed(0) : '0';
return `
📊 Resumen de Transformación:
Interacciones originales: ${originalCount.toLocaleString()}
Ruido eliminado: ${removedCount.toLocaleString()} (${removedPercentage}%)
Interacciones limpias: ${cleanedCount.toLocaleString()}
Skills únicos: ${skillsCount}
📊 Transformation Summary:
Original interactions: ${originalCount.toLocaleString()}
Noise removed: ${removedCount.toLocaleString()} (${removedPercentage}%)
Clean interactions: ${cleanedCount.toLocaleString()}
Unique skills: ${skillsCount}
🎯 Agentic Readiness:
• 🟢 Automate Now: ${automateCount} skills (${automatePercent}%)